About

GlyphBox started as a group chat where three friends argued about which tower defence maps were unfair. That habit turned into a small editorial project. We pick a game, play it for at least a week, and only then decide whether it deserves a write-up.,We care most about how a game feels in your hands during a short commute or a long evening. That means we look at controls, pacing, how quickly the difficulty ramps, and whether the game respects your time. If a title nags you every ten minutes, we say so.,Games are chosen by rotation. Each editor suggests a couple of titles, we vote, and we try to keep the mix wide: strategy, RPG, racing, adventure, and the odd casual pick. We avoid gambling apps entirely, they are simply outside what this site covers.,Nobody pays us to feature a game. When we like something, we explain why in plain words, and when we don't, we still try to be fair about who might enjoy it anyway.

Marek Novák — Marek is our lead editor and a lifelong tower defence obsessive. He builds spreadsheets for wave timing that nobody asked for.